Friday, 23 August 2013

Blender as an environment for testing CG algorithms

Blender as an environment for testing CG algorithms

I need to code up a computer graphics algorithm for Surface Registration.
Briefly surface registration is the process of finding "optimal" one-one
correspondence between surfaces, where the meaning of optimal depends on
the specific problem.
I do not have much experience with Computer Graphics software, and so I
was looking around the web for a good software environment to code my
algorithm up in.
One promising option I hit upon was [Blender][1], which to my delight also
has a Python interface to it.
My questions are
Is Blender + Python a good software environment for implementing and
testing computer graphics algorithms?
If not, are there better alternatives to it (hopefully using a Pythonic
interface)?
Are there any particular points from your experience which I should keep
in mind while using Blender (or whatever package you recommend) while
implementing/testing my algorithm?

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